High school project idea · Technology & AI

Prototype Tech for Accessibility

Use technology to remove one specific barrier instead of building a vague solution “for everyone.”

Research a real accessibility need and co-design a focused digital or physical technology prototype with dignity, usability, and maintenance in mind.

Original Compass project by Davisville LabsReviewed August 2026Goal real work, evidence, and reflectionEditorial standards →

Why this project matters

Learn by doing something real.

Research a real accessibility need and co-design a focused digital or physical technology prototype with dignity, usability, and maintenance in mind. This project feels different from a school assignment because the student serves people experiencing a specific access barrier and those who support the context, creates something visible, tests it honestly, responds to feedback, and explains the decisions behind the final result.

What you will create

Your project plan

Use these deliverables as milestones for Prototype Tech for Accessibility. Adapt the details to your interests, available time, and real-world opportunities.

  1. 01

    User, data, and risk requirements

    Research lived experience, task and context, existing strategies, co-design, interoperability, reliability, privacy, affordability, stigma, and support. Document the needs, constraints, credible sources, and perspectives of people experiencing a specific access barrier and those who support the context.

  2. 02

    Technical architecture and test plan

    Turn the evidence into a focused plan for the accessible technology prototype and co-design case study, including success criteria, ethical boundaries, scope, and a realistic path to completion.

  3. 03

    Working product or prototype

    Create the first complete version of the accessible technology prototype and co-design case study. Include a barrier and context brief, existing-solution review, co-design findings, requirements, working prototype, accessibility test, maintenance plan, and limits.

  4. 04

    Reliability and usability test log

    test with consenting users or qualified accessibility reviewers, prioritize observed barriers over assumptions, and document unresolved risks Record what happened, what failed, what users or reviewers said, and which changes you made.

  5. 05

    Final technology case study

    Publish the final accessible technology prototype and co-design case study with a portfolio-ready case study showing the challenge, evidence, process, revisions, results, limits, and next version.

Make the work stronger

What separates a finished project from a meaningful one?

For Prototype Tech for Accessibility, use these checkpoints to protect the quality of the work without turning the project into a performance for admissions.

Avoid this

  • Starting the accessible technology prototype and co-design case study before understanding people experiencing a specific access barrier and those who support the context
  • Treating assumptions or internet opinions as real evidence
  • Choosing a scope too large to test and finish with care

Evidence that it is working

  • The audience and real problem are clearly defined
  • Research and evidence are documented
  • A working accessible technology prototype and co-design case study was created

If you want to go further

  • Test the work with at least five additional people from people experiencing a specific access barrier and those who support the context
  • Interview a professional connected to Accessibility Engineering and compare their advice with your approach

Skills you can build

Capabilities that travel beyond this project.

Assistive TechnologyCo-DesignUsability TestingTechnical Problem SolvingResponsible Technology

College application value

Use the project as evidence, not decoration.

Can demonstrate initiative, curiosity, reflection, and growth through the student’s choices, response to setbacks, work with people experiencing a specific access barrier and those who support the context, and development of Assistive Technology, Co-Design, and Usability Testing.

Technical CuriosityProblem SolvingCreativityIterationResponsible Innovation

The goal of Prototype Tech for Accessibility is not to manufacture an impressive activity. Do real work, keep evidence of the process, and reflect honestly on what changed.

How this guide was made

Prototype Tech for Accessibility is an original Compass educational starting point designed around real work, visible evidence, feedback, and reflection. It is not an admissions guarantee.

Read editorial standards →
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