Emerging / specialized major · Arts & Design

User Experience Design

Design digital experiences around what people are trying to do, then test whether your solution makes their lives genuinely easier.

User Experience Design focuses on how people move through digital products and services, from understanding a need to organizing information, prototyping interactions, testing usability, and refining the final experience. Programs often mix user research, interaction design, information architecture, visual communication, accessibility, and product thinking. Unlike purely visual design, UX asks students to explain why an interface works for a particular user and to back those decisions with evidence from research and testing.

In practice, User Experience Design tends to combine designing and making with collaboration and people-centered work. Early coursework often introduces User research and Information architecture; later work asks you to use those foundations in areas such as Interaction design, Prototyping, and Usability testing.

Compass Intelligence

Could User Experience Design fit you?

Start with your own words. Compass connects what you care about to the real work of this major, then gives you something concrete to test.

Start with your story. Leave with something real to test.

How Compass Intelligence works
1

You tell us what matters.Interests, strengths, dislikes, or a future you can picture.

2

Compass reads this guide.It looks for overlap with the field’s study patterns, questions, careers, and projects.

3

You get something to test.The goal is better evidence for your decision, not a verdict.

Three clues worth noticing
01

You care about how apps and websites feel to use, not just how they look.

02

You enjoy interviewing people, organizing messy information, prototyping quickly, and improving ideas after feedback.

03

You like the combination of creative work, psychology, technology, and practical problem solving.

Clues are useful. Trying the work is better.

What college may feel like

See the shape of User Experience Design.

In practice, User Experience Design tends to combine designing and making with collaboration and people-centered work. Early coursework often introduces User research and Information architecture; later work asks you to use those foundations in areas such as Interaction design, Prototyping, and Usability testing. Programs differ, so use this as a pattern to investigate rather than a universal curriculum.

1Foundation

Learn the language of User Experience Design

User research + Information architecture

2Connection

See how the pieces influence one another

Interaction design + Prototyping

3Depth

Develop a point of view

Usability testing plus electives, methods, or a concentration that lets you go deeper

4Evidence

Show what you can do with what you know

Use designing and making in research, internships, studios, fieldwork, projects, clinical work, or a capstone, depending on the program.

Study signature
ReadingRegular
WritingFrequent
QuantitativeSome
Hands-onRegular
Design & makingCentral
People & collaborationCentral
Questions you may keep asking

What job is the user really trying to get done, and what friction is stopping them?

How should information and interactions be structured so the next step feels obvious without oversimplifying the task?

What evidence from real users would convince us that the redesign is actually better?

Reality check

Know what you are signing up for.

A good major page should make the field clearer, not make every major sound perfect.

01

Your first idea is rarely the finished idea.

In User Experience Design, work tied to User research and Prototyping can involve critique, revision, tradeoffs, and repeated attempts before the result feels resolved.

02

Strong work is often collaborative.

You may need to understand clients, communities, teammates, audiences, patients, users, or other stakeholders rather than working only from your own point of view.

03

The degree title is a starting point, not a destination.

UX Design can lead to UX design, interaction design, product design, information architecture, service design, and adjacent research roles. Hiring is portfolio-driven and the field changes with product trends and AI-assisted design tools. Students should build evidence of research, reasoning, accessibility, prototyping, and iteration rather than relying on attractive mockups alone.

Where it can lead

One major. Several directions.

Think in pathways rather than promises. The degree can open doors, but experience, credentials, graduate study, and the choices you make along the way still matter.

UX Design can lead to UX design, interaction design, product design, information architecture, service design, and adjacent research roles. Hiring is portfolio-driven and the field changes with product trends and AI-assisted design tools. Students should build evidence of research, reasoning, accessibility, prototyping, and iteration rather than relying on attractive mockups alone.

01

UX Designer

Designs end-to-end digital experiences around user goals and constraints.

02

UX Researcher

Collects behavioral and qualitative evidence to guide product decisions.

03

Information Architect

Organizes complex information so people can find and understand what they need.

04

Service Designer

Improves experiences that span digital tools, people, policies, and physical touchpoints.

Skills + AI

Build capabilities that travel with you.

Tools will change. Strong domain judgment, communication, and the ability to make or test something real remain useful across careers.

Central

Creative iteration

Through work such as User research and Interaction design, you practice making something, getting feedback, and improving it through repeated cycles so you can turn an idea into something another person can see, use, or evaluate.

Central

Collaboration

Information architecture and Prototyping can strengthen your ability to make better decisions with and for other people.

Frequent

Communication

This field repeatedly asks you to practice explaining ideas, evidence, and decisions clearly, especially as coursework becomes more applied.

Regular

Research & synthesis

This field repeatedly asks you to practice reading closely, comparing sources, and finding patterns, especially as coursework becomes more applied.

Likely AI leverage

AI may speed up parts of interaction design and routine production

Search, first-pass analysis, drafting, iteration, documentation, and other repeatable steps may become faster. The advantage shifts toward students who can judge whether the output actually fits the problem.

Human edge

Creative iteration becomes more valuable when answers get cheap

A model can produce options quickly. It cannot remove the need to ask questions like “What job is the user really trying to get done, and what friction is stopping them?” in a real context, weigh tradeoffs, understand consequences, and take responsibility for the decision.

Practice now

Use AI as a collaborator while learning the field deeply

Try it for brainstorming, critique, comparison, or repetitive steps, then verify the work using genuine knowledge from User research, Information architecture, projects, and feedback. That combination transfers into paths such as UX Designer and UX Researcher.

Try it before college

Do the work. Then decide.

A major becomes much easier to judge once you have tried a small version of the work yourself.

Compass project 15–30 hours

Redesign Something Ugly

Find something visually confusing, outdated, or messy and make it clearer, stronger, and more useful.

You will create
Before-and-After Design Case Study

Why this helpsThis is useful evidence because it lets you test designing and making in a small, real version of the field.

Try this project in Compass
Compass project 30–56 hours

Design for the Person Everyone Forgot

Find the user excluded by an everyday design and make their experience impossible to ignore.

You will create
inclusive design prototype and accessibility case study

Why this helpsThis is useful evidence because it lets you test designing and making in a small, real version of the field.

Try this project in Compass
Compass project 20–45 hours

Build a Portfolio Around One Creative Style

Create a small collection of work that shows a clear visual voice.

You will create
Creative Style Portfolio

Why this helpsThis is useful evidence because it lets you test designing and making in a small, real version of the field.

Try this project in Compass
Sources and methodology

Compass presents a curated collection of 150 high-interest study guides designed around how students actually explore college and future work. The collection includes established majors, emerging or specialized undergraduate majors, career paths that can be reached through several majors, and emerging fields that usually do not have one standard undergraduate degree. Major names and CIP connections use common US college usage and NCES classifications when a clear instructional-program match exists. Study patterns are editorial summaries, career directions are examples rather than guaranteed outcomes, and students should compare actual curricula, admission rules, accreditation, licensing, and program availability at colleges they are considering.

NCES CIP codes:

  • O*NET OnLineUS Department of Labor. Detailed descriptions of occupations, tasks, knowledge, skills, and work activities.
  • Field of DegreeUS Bureau of Labor Statistics. Federal career exploration resources organized around broad college fields.
You do not have to know yet.

Explore. Try. Reflect. Then choose.

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